Born from a father's search for the perfect game — slowly growing since 2017.

It all started with a simple problem. An IT engineer couldn't find games his little daughter actually wanted to play — so he decided to build them himself. That was back in 2017.
What began as a father's side project has been slowly growing ever since. From late-night prototypes to published titles on Google Play and Steam, C4games has stayed true to that original idea: make games that kids — and parents — genuinely love.
Today, titles like Snake Blaster and PaCc and Bomber Maze Blast show how a small passion project can become something bigger, one game at a time.
To create unforgettable mobile gaming experiences that spark joy, challenge skill, and bring people together.
Every design decision starts with the player experience. Fun is non-negotiable.
We push creative boundaries and aren't afraid to try bold new ideas.
Our players shape our games. We build in the open and listen constantly.
An IT engineer couldn't find games his little daughter wanted — so he started making his own. C4games is born.
Side projects evolve into a real studio focus. Development begins on Snake Blaster.
Our debut title hits Google Play and quickly gains a loyal player base.
Snake Blaster reaches thousands of downloads across Android platforms. Expansion content ships.
PaCc and Bomber Maze Blast launches on Steam, expanding C4games to PC.
Small team, huge passion. Here's who makes the magic happen.
Engine architect and gameplay systems designer.
Visual identity, UI design, and animation lead.
Music composition and SFX for all C4games titles.
Player support, social media, and community events.